![]() ![]() If all five colors of mana come together, Sliver Legion itself can be cast, a beefy 7/7 that rapidly pumps all Slivers according to how many Slivers are on the battlefield. That is bound to end a game in a hurry. Deepcavern Imp is an efficient 2/2 flier for just and sacrifice itself to destroy any permanent. When it hits an opponent, all players discard a card, but only the black-red player will actually benefit from doing so. The old-border cards from Time Spiral Remastered are unique. ![]() RELATED: Magic: The Gathering - The Difference Between Top-Bottom & Bottom-Up DesignĪ variety of creatures and spells in the black-red deck will discard cards, with Stronghold Rats being a fine start. The way Im looking at Time Spiral Remastered is that Ill be hoping to basically break even on the main set, and then whatever sweet (and valuable) old-border cards I happen to get in my box will be pure profit. That means this black-green deck can draw many cards from Minions' Murmurs. Minions' Murmurs is a black sorcery that will cost X life and draw X cards, with X being the number of creatures the caster controls. Its flashback cost requires not mana, but the sacrifice of three creatures, and this deck should have no trouble offering up cheap Saprolings and/or other disposable creatures to fuel Dread Return. A visual spoiler of all 411 cards from Time Spiral Remastered in Magic: The Gathering. RELATED: How Magic: The Gathering Arena Has Expanded the Game's Player BaseĪ variety of support spells can back up this archetype, such as Dread Return, which can bring back a fallen creature to restock the battlefield. Time Spiral Remastered (TSR) 411 cards Released. If white mana is splashed in, then Pallid Mycoderm and Mycologist can help too. Support creatures, such as Thelon of Havenwood and Thelonite Hermit, are Elves that back up the Fungi and create even more Saprolings. These Saprolings can attack en masse, block the opponent and get sacrificed, and more. In black, Deathspore Thallid can help too, and Slimefoot, the Stowaway is a black-green legend that can make Saprolings and drain the opponent's life as creatures die. Counterspells such as Logic Knot, Delay and Remand also help this deck maintain its tempo edge, and Delay in particular is rather flexible. Rift Elemental gets +2/+0 each time it eats a time counter, and Shivan Sand-Mage is a red Timebender, except its ability is based on entering the battlefield instead of flipping face up.Īs for cards being suspended, Shivan Meteor, Rift Bolt and Arc Blade are all potent burn spells with suspend, and among blue cards, Ancestral Vision is an excellent card to suspend, along with Aeon Chronicler, Riftwing Cloudskate and Errant Ephemeron. Timebender is very flexible, either speeding up a friendly suspended card or adding more time counters to the opponent's own suspended cards, delaying them further. Suspended cards have time counters on them, and the likes of Timebender, Rift Elemental and Shivan Sang-Mage can remove those to cast the suspended cards early (among other benefits). Better yet, those suspended cards may be cast early when certain creatures are in play. This deck is eager to suspend most of its best cards for cheap. When blue mana is combined with red, it cares less about blinking and more about suspend and morph, creating an unpredictable and resourceful archetype.
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